PETAPETA Wiki
PETAPETA is a Japanese horror survival experience on Roblox developed by Omochi Studio. You explore a cursed traditional hotel on a full-moon night, solve procedural puzzles, hide from the spirit when your screen turns red, and exorcise PETAPETA with sacred ofuda charms. This fan-made wiki covers every main level, extended chapters, School of Nightmares, controls, items, and community tools — updated for current hotel layouts and Chapter 2 changes.
Quick Start
New to the haunted hotel? Learn controls, hiding rules, and the exorcism loop before Level 1.
Level Progression
Six core hotel floors plus extended Level 7–10, Stage Select, Chapter 2, and the School of Nightmares spin-off.
All Walkthroughs
Complete floor index hub
Levels 1–3
Key, safe codes, Evil Room
Level 4 Dolls
Five dolls and Root of Grudges
Level 5 Ritual
TV codes and ritual room
Level 6 Finale
Candles, chase, no party popper
Level 9 Rescue
Save the trapped child (July 2026)
Level 10 Ending
Chapter 1 hotel finale
Stage Select
April 2026 replay gate
Chapter 2
Post-game hotel continuation
School of Nightmares
Cursed Shards skill tree spin-off
Essential Guides
Deep dives on the mechanics that trip up most runs — safe codes, ofuda placement, and Zeni farming.
Items & Shop
Robux and Zeni purchases that change survival odds — onigiri, party poppers, bells, and ofuda variants.
Codes & Safe Codes
PETAPETA has no promo codes. Safe and TV codes are random every run — learn where to find them instead.
Events & Updates
Seasonal hotel themes, Chapter 2 balance passes, and School of Nightmares content drops from Omochi Studio.
Scripts & Tools
Community scripts, checklists, and helpers — use responsibly; updates can break executors overnight.
What Makes PETAPETA Different
PETAPETA sits alongside Roblox horror hits like Pressure and DOORS but commits fully to Japanese folk horror aesthetics: tatami rooms, sliding shoji doors, ofuda talismans, and a hotel that feels endlessly deep. Omochi Studio built progression around procedural item spawns rather than fixed loot tables, so two Level 2 runs rarely play identically even though objectives stay the same.
Each floor introduces a new puzzle layer — corner safe-code papers, the staring Evil Room, doll constellations, multi-TV ritual codes, and Level 6's sprint-heavy finale where shop party poppers are disabled. Death is punishing but fair: you hide in wardrobes when hunt audio and red static spike, not when you merely hear distant footsteps.
Between levels you bank Zeni (in-run coins) and optionally spend Robux on stamina onigiri, spirit bells, sneakers, spray paint for navigation, and party poppers that freeze PETAPETA briefly. None of these replace learning the exorcism loop: find objectives, open the box, place ofuda in a hallway, bait the spirit across it.
Core Gameplay Loop
Every hotel floor follows a recognizable rhythm even when layouts randomize:
- Explore — Search rooms off the main corridor. Keys, doll pieces, lighters, and ritual props spawn behind furniture, inside lockers, and on upper shelves.
- Solve — Match safe dials to your HUD code, arrange dolls on star patterns, or complete TV-triggered locker codes before advancing.
- Survive — After obtaining the ofuda from the level box, PETAPETA hunts aggressively. Sprint sparingly; wardrobes are your only reliable sanctuary when the screen reddens.
- Exorcise — Equip the ofuda, place it on hallway floor tiles until the reticle turns green, stand behind it, and let the spirit walk over the charm to clear the floor.
- Bank & upgrade — Finish Level 6 (or extended chapters) to cash out Zeni and optionally buy consumables before the next nightmare begins.
Extended content — Levels 7 through 9, Chapter 2, and School of Nightmares — reuses these pillars with harder patrol timing, new environmental hazards, and school-themed variants of hunt mechanics.
Who This Wiki Is For
Whether you are completing your first exorcism or returning for Chapter 2 after December 2026 balance changes, these guides prioritize actionable room logic over vague tips. Walkthrough pages explain what to look for (three-closet key rooms, upside-down table box rooms, blue-pillow Evil Rooms) without pretending spawns are fixed coordinates.
We also clarify common misconceptions — especially that safe codes are not promo codes. They appear on papers, in the Evil Room sequence, or on flickering TVs depending on the floor, and they change every single run. Our Safe Code Helper tool and Find Safe Code guide teach search priority instead of publishing fake code lists.
This site is fan-operated and not affiliated with Omochi Studio or Roblox Corporation. Game names, assets, and trademarks belong to their respective owners.