PETAPETA Level 10 Walkthrough

Level 10 closes the extended Chapter 1 hotel arc Omochi Studio built after the April 2026 Level 9 update — a capstone floor mixing safe codes, ritual callbacks, chase segments, and narrative beats about the hide-and-seek child whose imprisonment drives the July 2026 story patch. Expect maximum hunt pressure among standard hotel floors outside Level 6's obstacle sprint. Stage Select unlocks replay once cleared.

Level 10 Objectives Overview

Level 10 HUD typically chains systems from Levels 5, 6, and 9 in one prolonged run:

  • Early annex sweep for keys, code papers, or doll fragments gating mid-floor safes.
  • Ritual staging room with photo/plate analogs — treat like Level 5 burn prep.
  • Short chase or corridor sprint segment reminiscent of Level 6 candle transitions.
  • Final ofuda exorcism on a narrowed hallway with fewer valid green placement tiles.

Completing Level 10 awards top-tier Zeni among Chapter 1 floors and unlocks Stage Select replay for farming. Chapter 2 remains the narrative continuation — Level 10 is hotel mechanical finale, not story epilogue.

Efficient Routing Under Max Hunt Pressure

Level 10 punishes backtracking during active hunts. Recommended approach:

  • Clockwise outer-ring sweep from spawn — mark first TV or code paper room immediately.
  • Deposit ritual items at central staging when HUD prompts; wrong-slot drops waste hotbar time.
  • Pre-identify three wardrobes forming a triangle around your ritual room — chained patrols leave minimal calm.
  • Onigiri + one party popper before final box hunt; sneakers help courtyard-style open segments if present on your seed.

Spirit bells accelerate learning spawn pools across replays — static YouTube room numbers from pre-patch seeds mislead.

Ending Sequence and Rewards

After the final exorcism, Level 10 plays an extended ending coda — environmental storytelling about the inn's corrupted hide-and-seek game. Watch for optional interactables during calm seconds; some award badge progress documented on our Badges page.

Zeni payout scales with completion time and flawless clears (no revives). Veterans replay via Stage Select to fund School of Nightmares cosmetics or Chapter 2 consumable stockpiles.

First clear unlocks full Stage Select gate access for Chapter 1 floors 1–10 depending on your save flags — verify lobby carousel after completion.

What Comes After Level 10

Progress to Chapter 2 for story chapters with December 2026 balance tweaks — longer calm windows after rituals, 5th-floor room redesigns, 10th-floor object placement changes, and event completion counts reduced from 10 to 5 on some seasonal hooks.

Optional: School of Nightmares for alternate horror and July 2026 Summer Festival content unrelated to hotel ending flags.

Frequently Asked Questions

Is Level 10 required before Chapter 2?
On current progression paths you need extended hotel clears including Level 9; Level 10 is the Chapter 1 capstone before full Stage Select replay.
Does Level 10 disable party poppers?
No — Level 6 is the primary popper-disabled floor. Level 10 allows normal shop items unless a hotfix note says otherwise.
Can I replay Level 10 only?
Yes via Stage Select after first clear — codes still randomize every run.
Is Level 10 the game ending?
It ends the extended Chapter 1 hotel arc; Chapter 2 continues narrative story chapters afterward.