Phase 1 — Locker Blocks
Open every locker in opening room; collect four colored shape blocks. Match shapes and colors to door slots — wrong orientation blocks progress silently. Complete during initial calm — door opening triggers first major chase.
Memorize first chase turn direction before inserting final block so you sprint correctly under pressure.
Phase 2 — Fire and Candle Collection
Grab fire extinguisher, clear blaze, pick visible candle. Navigate left wing to mask-image safe — rotate faces into complete mask picture, collect inner candle.
Main table room holds pre-placed candle holder plus space for four more. Place all five before lighting with Dusty Lighter — lighting order usually does not matter, but all must ignite before door opens.
Phase 3 — Final Chase
Post-candle chase is linear obstacle course:
- Do not stop for wardrobes — continuous forward movement.
- Tap sprint to conserve stamina if no onigiri.
- Dodge wall arms and flying debris via audio telegraph when possible.
- White exit door ends base game.
Revives are limited — treat each death as learning one chokepoint segment.
Loadout Without Poppers
Mandatory mindset: party poppers disabled. Buy largest onigiri and sneakers instead. Revives optional insurance for chase phase.
Practice mask safe rotation in calm before fire chase returns you to wing — muscle memory saves minutes.