Onigiri (Stamina Food)
Rice ball items boosting max stamina for timed durations. Sizes range small to large with proportional Zeni/Robux costs.
- Best levels: 4–6 and extended chase floors.
- Tip: Activate before long sprint segments, not at spawn with full stamina.
Party Poppers
Three strength tiers freezing PETAPETA movement briefly. Critical for Level 5 locker code entry during hunts.
- Disabled: Entire Level 6 — do not buy exclusively for finale.
- Tip: Popper then enter safe dials — not reverse order.
Revives, Bells, Sneakers, Paint
Revive — Second chance on death; capped on Level 6; expensive learning tax if overused.
Spirit Bell — Proximity chime to keys, dolls, TVs; lowers search time for procedural spawns.
Sneakers — Passive speed boost while equipped; synergy with onigiri on finale chases.
Spray Paint — Wall marks persisting whole run; navigation aid on Level 5 and School of Nightmares.
Inventory and Hotbar Management
Slots 1–9 hold story items and consumables. Reorder before Level 5 so lighter, plate, photo, and popper occupy muscle-memory keys.
Left mouse activates equipped use items; E interacts with world objects — do not confuse when burning ritual photo.