Why Use a Level Checklist
PETAPETA runs are stressful. Between hiding from the spirit, searching procedural rooms, and remembering which doors you already checked, it is easy to lose track of objectives. A written checklist reduces backtracking and helps teams split tasks without duplicating work.
Each level has a fixed objective chain even though item locations change every run. Knowing you still need the safe code paper, the ritual rope, or the fourth doll prevents wasted minutes in already-cleared wings of the hotel.
How to Use This Tool
Select your current level below and tick each task as you finish it. The checklist stores your state in local browser storage — no account required. Use the reset button on any level to start a fresh run, or reset all levels at once from the bottom of the page.
For co-op queues, one player can keep the checklist open on a second device while others explore. Call out completed steps so the team knows whether the key, safe code, or ofuda box still needs attention.
Level-by-Level Objectives
Level 1 teaches the core loop: find a key, open the ofuda box, place the charm in the hallway. Level 2 adds procedural safe codes on wall papers. Level 3 introduces the Evil Room puzzle.
Level 4 requires five dolls and the Root of Grudges photo. Level 5 combines TV codes, a ritual rope locker, and a burn-photo finale. Level 6 is a timed chase with colored shape puzzles — party poppers are disabled, so stamina management matters more than ever.
Tips for Faster Clears
Mark rooms with Spray Paint when you find the ofuda box location early — you will return to it after getting the key. On Level 2 and 5, note the safe code on paper before returning to the safe so you do not forget digits during a hunt.
Spirit Bell users can rely on audio cues instead of checklist notes for key items, but the checklist still helps on doll counts and ritual item sets where the game UI is less explicit.