PETAPETA: Cursed Mine Island Walkthrough

PETAPETA: Cursed Mine Island is Omochi Studio's third franchise title — a prequel set on a remote Japanese island where the Shogun sends sinners underground to mine cursed ore. Instead of hotel wardrobes you hide in narrow tunnel alcoves while PETAPETA patrols twisting mine shafts. Collect ore with your pickaxe, offer at **minecarts** to descend, and track discoveries in the **Encyclopedia**. Place ID 80765013884874 (Universe 9927516783) launched March 23, 2026; June 2026 rebalance retuned floors 1–15; **July 17, 2026** added Treasures, Encyclopedia, and class adjustments.

Story and How to Access

Before the haunted hotel or School of Nightmares, PETAPETA already claimed this island. By Shogun decree, prisoners dig endlessly — touching the wrong vein wakes the curse. The Roblox experience is separate from main hotel Place ID 14451515684:

  • Experience: PETAPETA: Cursed Mine Island [Beta]
  • Place ID: 80765013884874
  • Universe ID: 9927516783
  • Developer: Omochi Studio (Omochi_Studio's PETA PETA)

Progress does not unlock hotel Chapter 2 or School of Nightmares skill nodes — treat Cursed Mine Island as optional franchise lore and a distinct survival loop.

Core Gameplay Loop (Every Floor)

Each mine floor repeats a mining–offering cycle with rising PETAPETA pressure:

  1. Explore tunnels — Map branching paths with your pickaxe equipped; ore nodes glow or sit on vein walls.
  2. Mine ore — Strike nodes until fragments drop; inventory fills quickly on deeper floors.
  3. Pack ore — Some floors still require bagging ore before transport; July 2026 patches shifted some quotas to minecart loads — follow HUD text.
  4. Offer at the minecart — Deliver required ore to the floor minecart (replacing earlier static altar stations on current patches) to unlock descent.
  5. Hide in narrow paths — When PETAPETA spots you, sprint into tight side tunnels and break line of sight. Wardrobes do not exist here.

Community clears report 35+ floors with rescue side objectives appearing on mid-to-deep runs — save trapped miners when HUD prompts without abandoning bag routes.

Hiding Without Wardrobes

Cursed Mine Island replaces hotel closets with narrow path alcoves — pinch corridors where PETAPETA loses sight if you stay still:

  • Red-screen hunt cues still apply — enter alcoves only when Tier 3 audio hits, not on distant footsteps alone.
  • Do not block your own exit — pick alcoves with a forward escape if PETAPETA circles back.
  • Carrying ore bags slows movement; drop bags only in safe pockets if the game allows — never mid-hunt in open tunnels.
  • Headphones recommended; mine echoes mimic hotel hunt tiers but with tighter reaction windows on Hard seeds.

See our Cursed Mine Island survival guide for bag routing and rescue splits.

July 17, 2026 — Treasures, Encyclopedia, Class Adjustments

Omochi Studio's July 17 patch reshaped mid-run progression:

  • Treasures — New collectible rewards scattered in side tunnels; prioritize when HUD marks optional treasure routes without missing minecart quotas.
  • Encyclopedia — In-game codex logging discovered ores, creatures, and floor lore — complements School of Nightmares Archives across the franchise.
  • Class adjustments — Player role or loadout tuning (check in-game update log for your patch) — may shift pickaxe speed or carry limits on deep floors.
  • Minecart offering — Official Roblox description now lists minecart descent instead of static altars — pre-June guides showing altar rooms may be outdated.

Read the lobby update log after each deploy — Omochi Studio notes detail numbers the wiki cannot mirror before community verification.

June 2026 Rebalance (Floors 1–15)

Omochi Studio shipped a significant June 2026 patch adjusting early-mid mine progression:

  • Monster AI — PETAPETA patrol paths on floors 1–15 retuned; fewer safe standing spots in main shafts.
  • Resource distribution — Ore node density and altar requirements rebalanced for solo players.
  • Solo 1–15 guides — Community full clears emphasize constant movement between nodes and pre-scouting alcoves before bag pickup.

Pre-June YouTube floor routes may show obsolete node clusters — prioritize current altar counts from your HUD over memorized room numbers.

Deep Floors (16–35+) and Ending

Veteran streams document marathon descents past floor 15 with stacked rescue objectives and heavier bag quotas:

  • Pre-mark altar rooms before mining distant veins — backtracking with full bags triggers hunts.
  • Rescue prompts on floors 20+ often branch off main shafts; assign one player to escort while another finishes altar prep in teams.
  • Ending sequences play after deepest verified clears — watch for environmental storytelling tying the island curse to hotel PETAPETA.

Full-game video reference embedded above covers floor-by-floor pacing through ending — use it alongside this wiki for objective wording when patches shift minecart quotas. For deep-floor reference, community clears of floors 31–35 are documented in this floor 31–35 walkthrough video.

Frequently Asked Questions

Is Cursed Mine Island part of the main PETAPETA hotel?
No. It is a separate Roblox experience (Place ID 80765013884874) with mining and altar mechanics instead of ofuda exorcisms.
Where do I hide from PETAPETA in the mine?
Narrow side tunnels and alcoves — not wardrobes. Break line of sight and wait for hunt audio to calm.
How many floors does Cursed Mine Island have?
Community clears exceed 35 floors as of mid-2026; Omochi Studio may extend beta content in future patches.
Do I need to beat the hotel first?
No mandatory link — hotel Level 3 hiding fundamentals help, but Cursed Mine Island is standalone.
Did the July 2026 update change altars?
Yes — July 17, 2026 shifted offerings to minecarts and added Treasures plus an Encyclopedia. Check your HUD and in-game update log.