When Level 7 Unlocks
After beating Level 6 and any required lobby progression flags (Chapter select or New Game+ depending on patch), Level 7 appears in the elevator or floor selector. You carry forward Zeni and shop consumables except where level-specific disables apply — verify item icons before starting.
Level 7 objectives typically reintroduce a multi-step key chain: find auxiliary items before the main box spawns, similar to Level 5's split ritual but without the full TV locker count. Read HUD text carefully each spawn — hotfixes occasionally swap order.
Annex Layout and Navigation
The annex adds narrow service corridors connecting guest blocks. These corridors have fewer wardrobes but faster spirit line-of-sight — avoid lingering even when calm.
- Use spray paint at annex forks; symmetry is intentionally confusing.
- Spirit bells help locate box rooms when HUD arrows feel vague.
- Some wings require backtracking through hunt-active halls — poppers remain enabled on Level 7 unlike Level 6.
Upper annex rooms may reuse Evil Room visual language (hand marks) without identical puzzles — do not assume every marked wall hides a stare hole.
Objective Flow and Exorcism
Standard extended-floor pattern:
- Collect run-specific keys or codes from annex guest rooms.
- Open intermediate safes or spirit locks gating the box room door.
- Retrieve ofuda, trigger enhanced hunt speed tuned for Level 7.
- Place ofuda on annex main corridor — width is narrower than Level 1, making bait angles tighter.
Stand slightly offset so PETAPETA pathing cannot shortcut around the charm. If exorcism fails to trigger, reposition ofuda one tile toward the spirit spawn side indicated by audio panning.
Tips for Chapter 2 Preparation
Level 7 is a difficulty bridge into Levels 8–9 and Chapter 2 narrative beats. Bank Zeni here — consumable burn rate increases sharply in later extended floors.
Recommended loadout: medium onigiri, one party popper for safe entry, sneakers if you own them, optional revive. Practice identifying hunt end audio on annex metal floors — reverb masks cues players relied on in tatami-only earlier levels.
If stuck repeatedly, replay Level 5 ritual timing drills; Level 7 punishes the same hesitation moments under tighter timers.